Space Adventures for Creative Thinkers

Target:Mars and Space Pioneers are exciting One-Day and Half-Day STEM (Science, Technology, Engineering & Mathematics) programmes respectively, that are specifically designed to provide a motivational and challenging experience for creative thinkers to work together.  Participants work in teams and will develop a wide range of skills that will prove useful throughout their education and future career.

The race is on to colonise Mars! Participants represent different nations in an international mission. They will need to collaborate to ensure success but only one team can claim final glory! Teams must invest their funds wisely and determine which of their team members have the skills required to successfully lead each of the challenges faced. They will live the adventure in a ‘reality game-like’ experience!

Success in experiments and problem-solving tasks is essential. Players will use techniques and equipment used in research laboratories around the world as they learn to analyse Martian rock samples, engineer prototype vehicles, survive dangerous Mars landings or arrange emergency blood transfusions!

The programmes can include the use of Micro-Chemistry, Engineering and Biotechnology. Every individual plays an essential role in an adventure story that will entertain them whilst encouraging them to be…pioneers of the future!

"Absolutely amazing! The way Thinkers use the 'game' experience to really apply what students learn in the classroom to real life is truly special. I would recommend it to everyone."

Anita Zambaldo, Programme Manager, Generating Genius, London

KEY INFORMATION:

Type of Event: Half-Day, Spectacular Saturday or 1-3 School Day Event

Recommended Age Range: Yr5 - Yr13 (Adapted appropriately)

Content: Science, Engineering, Mathematics & Creative Thinking

Number of participants: 20-36

Duration: 2 Hours or 5 Hours (within your school/college timings)

Break Times:  20 minute morning break and a 50 minute lunch time.

Lunches:  Participants should bring their own pack lunch and drink.

Registration:  Arrive at the time advised by your school/college/university

Booking:  You need to book a place at least 2 weeks in advance

"Amy has found Target: Mars a fantastic experience.  She has arrived home after each day totally psyched!  I thoroughly recommend this amazing event to any child."

Mandy Inglis (Parent)        Read More Comments

TM EVENT - Sub ID

Typical Half-Day Space Pioneers Content:

Delivered in addition to ice-breakers & team-building activities

• Micro Chemistry REDOX Investigation (Y8-13) or Mars Sand (Y4-7)

• Electronic Engineering

• The Race to Mars

TM EVENT - Blood

Typical 1-Day Target:Mars Content:

Delivered in addition to ice-breakers & team-building activities

• Micro Chemistry REDOX Investigation or Electronic Engineers

• Designing a Mars Buggy

• Blood Transfusions

• The Race to Mars

 

TM EVENT - Robots

Additional Activities Delivered in Multi-Day Events:

Rocket Technology • Bridging the Chasm • Designing Mars Landers • Robot Rovers • Alarming Electronics • Disease Outbreak • Martian Sand Investigation • Exploring Electrolytic Power • Investigating Solar Power • Investigating Wind Power • Analysing Fuel Cell Technology • Exploring Nanotechnology • The Mars Explorer Programme • Colonisation Conference

Please Note: Events will include a selection of the above, as appropriate to the audience.

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